![]() It's a Tactical Mecha JRPG where you control a group of Mechs and use them to bring a new meaning to the words Obliterate and Epic, it has no overworld map since the game is played through stages (missions), you also get to fine tune and upgrade each mech and pilot to your liking, from upgrading it's individual stats like Armor/HP/Mobility/Energy, or powering up the different attacks, or even equipping multiple accessories, and those are just the basics, depending on which game in the series you're playing you'll get access to way more customization options. Of course they add in different anime mechs with every new game, like in SRW Z2 they added Gurren Lagann,Code Geass and Macross among a lot of others. Finally there is always at least one Original Generation mecha that is made by Banpresto and not part of any anime show, which is mainly used as a representation of the player character. ![]() It mainly stars the father of Mecha anime, Mazinger, and the rest of the Go Nagai series like Getter and Grandizer and others, not to mention that there is always a couple of different Gundam series mechs as well, then each game they will add a group of different anime shows that are selected based the type of plot of the game they are in. If Xenogears is one of the best and most famous mecha JRPGs, then SRW is the one of the best and least known Mecha JRPG series to be made till this day, made by Banpresto, the SRW series is the longest running Mecha JRPG series ever, with more than 50 games made and more being made till this day, all about your favorite mecha anime shows thrown into one huge ass story line, with multiple dimensions and time travel, where you start your journey with a handful of mechs, and slowly grow into a huge hot-blooded robot army with one goal, to kick ass all over the galaxy. Though I do have to warn you that it takes a considerable amount of playtime to finally be able to use one of these babies, and I mean a long time, between 10 to 20 hours at the very least, and that's if you're sticking to only doing story missions, it will take a lot more if you're a messing around. Oh and did I mention that they can transform into vehicles ? or the great deal of customization, from all the different types of weapons, and seriously this game has a lot of weapons for your Skell, to coloring the whole thing to your liking, all of this and still I haven't talked about the different Skell sizes or about Super Weapons. Skells as they are called in XCX, are your all terrain vehicles that can also take to the air at anytime, and believe me when I say there aren't many things as satisfying as taking your own custom made Mecha for a ride around XCX's gigantic map. The first game in the series isn't something to write home about, plagued by too many issues, like 3 different type of points to use in an unnecessarily complicated upgrade system, and ugly mecha designs where every mech looks like it pulled up it's pants up to it's chest, but am happy to say that the designs improved a lot by the 2nd and third game, if you have the time and you can endure the first game then it's more than worth it to give this series a go.Īfter so long, Tetsuya Takahashi returns with another great Mecha JRPG, and hot damn does this one deliver a heavenly Mecha feast for all your senses. While the game did have some similarities to Xenogears, like the battle system and parts of the story line which was planned to tie into the Xenogears story line, the series which was planned to span 6 games, got Canceled by Namco after the 3rd game, thus the Xenogears curse of never being completed continues. like why the F would you release 5-6 shining games that are NOT strategy rpg's? valkyria revolution? really? if i sound bitter its because I am.Xenogears's not as impressive cousin (IMO), when Tetsuya Takahashi, creator of Xenogears, left Squarsoft and started his own company, the now well known Monolithsoft, under the wing of Namco, he started working on the spiritual successor to Xenogears, Xenosaga. Its just a combo of bad marketing and horrible decision making. With all of Sega's rpg series they cant even get one single jrpg to reach mass market appeal. there most successful published jrpg was resonance of fate and even though it sold good and Sega's CS3 division did co-develope the game with Tri-Ace they dont even have the IP rights. but all those games are just a missed opportunities. Then there was the Yakuza 5 and Phantasy Star online 2 debacle which they eventually rectified. ![]() Here are the games sega never released:ħth dragon series except for the last one they do shitty advertising and blame the western audience for poor sales and say these games are "too niche" for us. ![]() Sega doesnt care about their western fanbase when it comes to rpg's. ![]()
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